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Steam players plaaying ravenfield
Steam players plaaying ravenfield




steam players plaaying ravenfield
  1. #Steam players plaaying ravenfield mod
  2. #Steam players plaaying ravenfield skin
  3. #Steam players plaaying ravenfield mods

Simply put, Mutators are an extremely powerful tool for freeform modding.Ĭombinations of skins, maps, weapons, and mutators can be saved in a configuration, established by hitting the 'Save New Config' button and accessed from said configuration tab. As the modding tools continue to expand, Mutators have been used to create new game modes, simple cutscenes, and entirely new mechanical game properties (bleeding, weapon drops, health bars, remote-controlled vehicles, and the list goes on). Mutators may simply be visual in nature, like the vanilla mutators, or they can drastically affect the game by altering infantry properties.

steam players plaaying ravenfield

#Steam players plaaying ravenfield mods

Mutator mods have the greatest variety in terms of impact on gameplay. Some custom maps may enforce custom skins which will override all other settings. They can also automatically replace the soldier dialog portraits in Spec OPS Mode. Each team can be configured as having different skins, from the two adjacent drop-down tabs below the configuration tab.

#Steam players plaaying ravenfield skin

Skin mods alter the appearance of soldiers. Some custom Maps come bundled with built-in modded Vehicles and turret spawns which cannot be overridden by the vehicle switch settings. Maps created with the Ingame Map Editor will automatically appear in that tab as well, after a game restart.

steam players plaaying ravenfield

They can vary drastically in size, and are accessed from the 'Custom Maps' tab. For example, replacing APC with a vehicle that cannot float will result in it sinking if it would spawn near the Carrier in Archipelago. Note that spawn points may lead to some issues. Like weapon mods, vehicle mods can be configured to be accessible by both teams or just for one team, causing different vehicles/turrets to replace existing ones when an applicable point is taken over.

steam players plaaying ravenfield

If a certain vehicle is set within that tab, vehicles of that type will spawn in the corresponding spawn point, if any. Tabs will be labelled with the simplified names of each vanilla vehicle.

#Steam players plaaying ravenfield mod

The vehicle selection interface is disorganized, but all mod vehicles can still be accessed from each drop-down tab. Vehicle mods add new vehicles and also turrets to the game. Some mod weapons have their own categories, making organization much easier. These also affect the player, unless the setting "Player has all weapons" is checked. These mods appear in the main weapon menu, and like vanilla weapons, can be set for use by Eagle, Raven, both, or neither (weapons can be excluded for use using certain parameters, as set by the player). Weapon mods will add new weapons to the game. They will still enter it but their AI will be glitched.

  • Like modded weapons, some modded vehicles may also become unusable to bots.
  • This problem can be partially remedied with the Squad Leader Kit if the vehicle can hold at least 2 occupants, as while following the player they will be able to recognize these vehicles/turrets and use them properly.
  • Modded vehicles/turrets generated at natural spawn points are usable by bots, but this does not apply if vehicle enters the field in any other way.
  • While custom weapons generally don't suffer in terms of player usage, bots may not be able to use them properly.
  • Haunted does not support custom weapons.
  • Some custom maps cannot support Spec Ops.
  • Mods are generally usable in Instant Action and are not applicable in conquest.
  • 5.2 Creating Weapons and Vehicles with Unity and the Toolspack.
  • 5.1 Creating Maps with Unity and the Toolpack.





  • Steam players plaaying ravenfield